using System;

[Serializable]
public class PlayerData
{
	public bool sound = true;

	public bool music = true;

	public int displayedInterstitialAdsNumber;

	public int watchedV4VCAdsNumber;

	public int completedGamesNumber;

	public int gameRuns;

	public bool gameRated;

	//public bool adsDisabled_IAP;

	public int money;

	public int progress = 1;

	public string userId = string.Empty;

	public int tutorialProgress;

	public string saveDate = string.Empty;

	public int localNotificationDelayStateId;

	public bool dailyBonusRemindButtonActive = true;

	public string lastVisitDate = string.Empty;

	public int visitedDaysInRow;

	//public bool RODOAccepted;
}
